We hope to provide more exciting updates between now and launch, so please stay tuned for much more on DE in the coming weeks and months. So thank you again for taking the time to give us your feedback and please continue! Before you can play Stronghold Kingdoms, you must first create an account at the Stronghold Kingdoms Login Site. If you are completely new to the game, this is the best place to learn all the basic features. We are absolutely committed to more demos, continued feedback and iteration, with Stronghold: Definitive Edition but also beyond with the future of the series. Welcome to the Stronghold Kingdoms Beginners Guide. Please note that anything not covered today can be taken as something we're exploring, but cannot commit to either way at this stage. Sourcing questions here on YouTube, but also from the official Stronghold Discord, TikTok, subreddit, Firefly Twitter and beyond, we have compiled a list of 27 frequently asked questions which we're comfortable answering just under three months from launch. So while you can expect more updates and developer diaries in the future, digging into our process behind this new version of Stronghold, we decided to answer everything we can at this moment in time. It means a huge deal to us that you are so excited for and invested in our very first Definitive Edition, which we want to make as fun, polished and true to the original game as possible. We have been absolutely overwhelmed by thousands of responses to our demo player survey, 35,000 demo downloads and 150,000 wishlists (It's gone up since we recorded this video!). Every burning question we've seen online that we can answer at this point in development for Stronghold: Definitive Edition! We will be removing this demo from Steam in one week, so play while you still can and get ready for more updates from us on Stronghold: Definitive Edition! So if you haven't already done so, please join the 50,000 others who have downloaded our DE demo and give us your thoughts using the in-game feedback form. We can't wait for you to experience this new set of missions, but also to experience the original two campaigns in all their definitive edition glory! In case you missed it we have a demo available on Steam right now. Just as important will be their own hunt for the kin to another series favourite, the mighty Sir Longarm! With the campaign narrated in English by a new character, voiced by Stronghold series veteran actor Christopher Kent, players will be challenged like never before as they tackle brutal old foes and formidable new challenges. As part of the larger overarching game narrative, players will be tasked with thwarting these nefarious lords from their pursuit of The Boy and the ruin of medieval England. The 14 missions of this new campaign will feature series antagonists The Rat and The Snake. Crafted by Firefly co-founders Simon Bradbury and Eric Ouellette, these new missions will be playable at launch, alongside both the original military and economic campaigns. A side story running in parallel to the military campaign released in 2001, The Jewel Campaign is designed to challenge veteran players of the 20 year old series with new twists on familiar Stronghold gameplay, while also extend the story of the original castle sim. You can see the main table of all land types, what they can build and such: here.Our Gamescom Stronghold: Definitive Edition campaign reveal provides an exciting first look at parts one and two of The Jewel Campaign, in which players march across the devastated English hinterland in search of Sir Longarm's captured kin. There are currently 10 different land types ingame, all yielding different terrain aspects that increase production on various resources. This might hinder many, while others may flourish on the unique resource types they can aquire. A few of the below land types have a few common features keeping it streamline so to speak, however a great many are resource specific. Different land types in Stronghold Kingdoms give players a lot of variety when it comes to choosing the layout of each village, and in terms of overall strategy.
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